Отрывок: For example, math and science track, called "The Way Things Work", is a game in which students are to help a shrunken scientist navigate throughout the human body [8]. Another example of gamification in learning is World of ClassCraft, a program developed by a Canadian physics teacher and web designer Shawn Young that turns the classroom into a role- playing game, where students form teams and each becomes a character who interacts with peers, gaining levels and powering up. Their ava...
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dc.contributor.authorSalamatina, I.-
dc.contributor.authorReztsova, S.-
dc.date.accessioned2018-05-29 11:06:59-
dc.date.available2018-05-29 11:06:59-
dc.date.issued2018-
dc.identifierDspace\SGAU\20180523\69748ru
dc.identifier.citationSalamatina I. Gamification in education: how to make learning fun / I. Salamatina, S. Reztsova // Иноязычное образование в поликультурной среде: материалы и доклады XXIV научно-практической конференции Национальной ассоциации преподавателей английского языка (NATE 2018) (Самара, 18-20 апреля 2018 г.) / м-во образования и науки рос. Федерации, Самар. нац. исслед. ун-т им. С. П. Королева (Самар. ун-т) ; отв. ред. В.В. Левченко – Самара: Изд-во Самарского университета, 2018. – С. 116-119.ru
dc.identifier.issn978-5-7883-1218-7-
dc.identifier.urihttp://repo.ssau.ru/handle/Inoyazychnoe-obrazovanie-v-polikulturnoi-srede/Gamification-in-education-how-to-make-learning-fun-69748-
dc.description.abstractGamification, a process of applying game-related principles to non-game contexts, is an emerging trend in language education that adds meaning and engagement to a student’s classroom experience. The goal of the paper is to review what makes gamification different from game-based learning, to study game elements as well as effects of exploiting game thinking in educational contexts.ru
dc.language.isoen_USru
dc.publisherИздательство Самарского университетаru
dc.subjectgamificationru
dc.subjecteducationru
dc.subjectlearningru
dc.subjectclassroomru
dc.subjectengagementru
dc.subjectmotivationru
dc.titleGamification in education: how to make learning funru
dc.typeArticleru
dc.textpartFor example, math and science track, called "The Way Things Work", is a game in which students are to help a shrunken scientist navigate throughout the human body [8]. Another example of gamification in learning is World of ClassCraft, a program developed by a Canadian physics teacher and web designer Shawn Young that turns the classroom into a role- playing game, where students form teams and each becomes a character who interacts with peers, gaining levels and powering up. Their ava...-
dc.classindex.lbc74.58-
dc.classindex.udc378-
Располагается в коллекциях: Иноязычное образование в поликультурной среде

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