Отрывок: For example, math and science track, called "The Way Things Work", is a game in which students are to help a shrunken scientist navigate throughout the human body [8]. Another example of gamification in learning is World of ClassCraft, a program developed by a Canadian physics teacher and web designer Shawn Young that turns the classroom into a role- playing game, where students form teams and each becomes a character who interacts with peers, gaining levels and powering up. Their ava...
Полная запись метаданных
Поле DC | Значение | Язык |
---|---|---|
dc.contributor.author | Salamatina, I. | - |
dc.contributor.author | Reztsova, S. | - |
dc.date.accessioned | 2018-05-29 11:06:59 | - |
dc.date.available | 2018-05-29 11:06:59 | - |
dc.date.issued | 2018 | - |
dc.identifier | Dspace\SGAU\20180523\69748 | ru |
dc.identifier.citation | Salamatina I. Gamification in education: how to make learning fun / I. Salamatina, S. Reztsova // Иноязычное образование в поликультурной среде: материалы и доклады XXIV научно-практической конференции Национальной ассоциации преподавателей английского языка (NATE 2018) (Самара, 18-20 апреля 2018 г.) / м-во образования и науки рос. Федерации, Самар. нац. исслед. ун-т им. С. П. Королева (Самар. ун-т) ; отв. ред. В.В. Левченко – Самара: Изд-во Самарского университета, 2018. – С. 116-119. | ru |
dc.identifier.issn | 978-5-7883-1218-7 | - |
dc.identifier.uri | http://repo.ssau.ru/handle/Inoyazychnoe-obrazovanie-v-polikulturnoi-srede/Gamification-in-education-how-to-make-learning-fun-69748 | - |
dc.description.abstract | Gamification, a process of applying game-related principles to non-game contexts, is an emerging trend in language education that adds meaning and engagement to a student’s classroom experience. The goal of the paper is to review what makes gamification different from game-based learning, to study game elements as well as effects of exploiting game thinking in educational contexts. | ru |
dc.language.iso | en_US | ru |
dc.publisher | Издательство Самарского университета | ru |
dc.subject | gamification | ru |
dc.subject | education | ru |
dc.subject | learning | ru |
dc.subject | classroom | ru |
dc.subject | engagement | ru |
dc.subject | motivation | ru |
dc.title | Gamification in education: how to make learning fun | ru |
dc.type | Article | ru |
dc.textpart | For example, math and science track, called "The Way Things Work", is a game in which students are to help a shrunken scientist navigate throughout the human body [8]. Another example of gamification in learning is World of ClassCraft, a program developed by a Canadian physics teacher and web designer Shawn Young that turns the classroom into a role- playing game, where students form teams and each becomes a character who interacts with peers, gaining levels and powering up. Their ava... | - |
dc.classindex.lbc | 74.58 | - |
dc.classindex.udc | 378 | - |
Располагается в коллекциях: | Иноязычное образование в поликультурной среде |
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Для репозитория май 2018 nate-116-119.pdf | Раздел 1, статья 20 | 541.51 kB | Adobe PDF | Просмотреть/Открыть |
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